![]() ![]() Weaponry has a generally satisfying weight behind it, although the starting sets sound a little too paltry for my liking. Calm, relaxing synthesised sounds and melodies are a perfect fit for wandering through the corresponding calmness of space, and the Battlestar Galactica-esque drumming during combat is a welcome change from the many heavier electronic compositions often found in similar circumstances, but there’s a distinct lack of variation which can lead to monotony. The sound effects and musical score accompanying such high quality visuals are something of a mixed bag. Nebulae and planets all look beautiful, adding shed-loads of colour to contrast the starkness of the surrounding void, and the huge trading stations and highly varied traversing ships have a metallic sheen to them that provides that ever-more present and blatant sense of futuristic shininess. Granted, space isn’t exactly the most jam-packed and eventful place you can think of, but Egosoft have done a marvellous job of ‘filling up’ each sector with plenty of eye-candy. As we’ve all come to expect from the series, everything looks stunning. It’s a standard X affair really you play as Julian Brenner once again, travelling through vast sectors of space linked together with jump gates, each sector being filled with its own array of ships, stations and other random objects of interest, and, to top it off, a bunch of hostile space pirates cavorting around every now and then. If you’ve played its predecessor, you’ll feel you’re in familiar territory with this, right down to the confusing interface, insanely large control scheme and dodgy voice acting. Let’s not get too forgiving though games should be judged on more general terms, and in this case it’s not so wide-reaching. But then, X3 isn’t for most people it’s for people who take pleasure in beauty, who revel in building something great from something small. X3 is a game that requires a tremendous amount of input and patience to have any hope of getting anything really worthwhile out of it, which is something a lot of people don’t have the time for. Hell, it’s not even a game for people who feel a slight dissatisfaction if their train is delayed by several days. It’s not a game for the slightly impatient either. ![]()
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